Offshore Game Server Hosting
Game servers in Netherlands, Romania, and Switzerland — low European latency, DDoS protection, unlimited bandwidth, no KYC. Pay in crypto, no real-name policy.
Key requirements
- Low latency to your player base
- DDoS protection (game servers are frequent targets)
- Single-thread performance for game tick rate
- NVMe SSD (world saves, chunk loads)
- Anonymous payment (no credit card bans)
Latency geography
Netherlands (AMS-IX) reaches most of Western Europe in under 10ms. Romania is under 30ms to Western Europe, great budget option. Switzerland is the premium option — 5–15ms to Western Europe, top-tier infrastructure.
CPU: cores vs GHz
Most game servers are single-threaded. Pick a VPS with high-clock host CPUs (VPS-L or VPS-XL on AMD EPYC 7643/75F3) over more cores. Minecraft benefits from fast single-thread + lots of RAM.
DDoS reality check
Game servers are DDoS targets. Our L3/L4 protection catches most flood attacks automatically. For L7 attacks against specific game ports, use an intermediary like TCPShield (Minecraft) or configure rate limits in your firewall.
Best jurisdictions for game servers
Netherlands for European players, Romania for budget, Switzerland for premium.
Romania
Anti-RetentionCourts struck down data retention laws. Great EU connectivity.
Switzerland
Premium PrivacyStrict privacy laws, political neutrality, top-tier infra.
Netherlands
Best PeeringExcellent connectivity, tolerant hosting, AMS-IX peering.
Recommended game server plans
VPS-L for most Minecraft servers, VPS-XL/XXL for large modpack servers, dedicated for heavy community hosts.
Romania Anti-Retention
Switzerland Premium Privacy
Netherlands Best Peering
Game Hosting — FAQ
01 Can I host Minecraft?
Yes. VPS-L is sufficient for 10–20 player vanilla; VPS-XL for modded/heavy plugins; VPS-XXL for large communities (40+ players).
02 Will I get banned for something my players do?
No. You are the operator, responsible for your community's content. We do not monitor game server traffic.
03 Is DDoS protection enough for competitive games?
Our L3/L4 protection handles volumetric attacks. For application-layer (L7) attacks on specific game protocols, add a protocol-aware proxy in front.
04 Can I run a game server that accepts crypto payments from players?
Yes — we do not interfere with payment flows on your server. It's your application.
05 What about voice servers (Mumble, TeamSpeak)?
Same infrastructure; voice uses minimal CPU. VPS-S is sufficient for 20–50 concurrent voice users.
Launch your game server now
Low latency, DDoS protection, no KYC, crypto payment. The game server is yours.